# Wireframe view in editor, camera improvements: navigation under any transformation, zoom in Walk mode

**URL:** https://forum.castle-engine.io/t/wireframe-view-in-editor-camera-improvements-navigation-under-any-transformation-zoom-in-walk-mode/673
**Category:** News
**Created:** [October 30, 2022, 3:17pm UTC](https://forum.castle-engine.io/t/wireframe-view-in-editor-camera-improvements-navigation-under-any-transformation-zoom-in-walk-mode/673 "2022-10-30T15:17:15Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [October 30, 2022, 3:17pm UTC](https://forum.castle-engine.io/t/wireframe-view-in-editor-camera-improvements-navigation-under-any-transformation-zoom-in-walk-mode/673/1 "2022-10-30T15:17:16Z")

</div>

| [![Wireframe + Polygons view](https://forum.castle-engine.io/uploads/default/original/2X/1/1912914b27a7cfb433b6a6f273f436ddab8b1e0b.png)](https://i0.wp.com/castle-engine.io/wp/wp-content/uploads/2022/10/Zrzut-ekranu-z-2022-10-30-15-58-58.png?ssl=1 "Wireframe + Polygons view") |
| [![Wireframe view](https://forum.castle-engine.io/uploads/default/original/2X/7/76d99bc058e6a174d72f8f33c3d6ab8279df282e.png)](https://i0.wp.com/castle-engine.io/wp/wp-content/uploads/2022/10/Zrzut-ekranu-z-2022-10-30-15-58-54.png?ssl=1 "Wireframe view") |
| [![Regular (Polygons) view of new castle demo](https://forum.castle-engine.io/uploads/default/original/2X/8/8ef55571fc177e14a6def2c4b19370d2c840bf91.png)](https://i0.wp.com/castle-engine.io/wp/wp-content/uploads/2022/10/Zrzut-ekranu-z-2022-10-30-15-58-50.png?ssl=1 "Regular (Polygons) view of new castle demo") |

1. Use _Viewport -\> Wireframe mode_ menu, or just hit _Alt+Z_ shortcut, to toggle between viewing:

2. At design-time, in “Fly” mode, mouse scroll wheel now does zoom (if you don’t have right mouse button pressed; when right mouse button is pressed, it changes moving speed, as before).

3. We’ve done a few fixes to make `TCastleWalkNavigation` navigation, including mouse look, work even when the camera is a child of some other `TCastleTransform` with some transformation.
