# Using 3ds Max and Maya to create assets for Castle Game Engine

**URL:** https://forum.castle-engine.io/t/using-3ds-max-and-maya-to-create-assets-for-castle-game-engine/259
**Category:** News
**Created:** [November 29, 2020, 7:17pm UTC](https://forum.castle-engine.io/t/using-3ds-max-and-maya-to-create-assets-for-castle-game-engine/259 "2020-11-29T19:17:05Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [November 29, 2020, 7:17pm UTC](https://forum.castle-engine.io/t/using-3ds-max-and-maya-to-create-assets-for-castle-game-engine/259/1 "2020-11-29T19:17:05Z")

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| [![Export from 3ds Max to glTF using Babylon](https://castle-engine.io/wp/wp-content/uploads/2020/11/export-3ds_babylon_07_textures_must_be_bitmap_type-200x115.png)](https://castle-engine.io/wp/wp-content/uploads/2020/11/export-3ds_babylon_07_textures_must_be_bitmap_type.png "Export from 3ds Max to glTF using Babylon") |
| [![Exporting from Maya](https://castle-engine.io/wp/wp-content/uploads/2020/11/export-maya_babylon_03_open_material_editor-200x119.png)](https://castle-engine.io/wp/wp-content/uploads/2020/11/export-maya_babylon_03_open_material_editor.png "Exporting from Maya") |

Thanks to our [glTF support](https://castle-engine.io/creating_data_model_formats.php#section_gltf), you can export to CGE from the latest [3ds Max](https://www.autodesk.pl/products/3ds-max/overview) and [Maya](https://www.autodesk.com/products/maya/overview) versions. We have updated our documentation:

- [Detailed instructions how to export from 3ds Max](https://castle-engine.io/creating_data_3dsmax.php)
- [Detailed instructions how to export from Maya](https://castle-engine.io/creating_data_maya.php)

Thanks go to _Andrzej Kilijański_ for updating these pages!

Being an open-source engine, done by open-source fanatics, we of course remain committed to perfect [Blender](https://www.blender.org/) support 🙂 As a reminder, our [Blender exporting documentation is here](https://castle-engine.io/creating_data_blender.php).

So we really want to cover all our bases here. Whether you like _Blender_ or a big proprietary 3D modeling software from Autodesk — you can use _Castle Game Engine_.
