# TDisk2DNode again

**URL:** https://forum.castle-engine.io/t/tdisk2dnode-again/847
**Category:** Uncategorized
**Created:** [July 2, 2023, 10:01pm UTC](https://forum.castle-engine.io/t/tdisk2dnode-again/847 "2023-07-02T22:01:31Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Arioch](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/arioch/32/689_2.png) [@Arioch](https://forum.castle-engine.io/u/Arioch)
#### Post date: [July 2, 2023, 10:07pm UTC](https://forum.castle-engine.io/t/tdisk2dnode-again/847/2 "2023-07-02T22:07:02Z")

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Once again i feel like it would be nice if those low-level components could reach back to the ViewPort and the physical screen properties, to asses their size in pixels and dynamically adjust slices quantity…

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_[View the full topic](https://forum.castle-engine.io/t/tdisk2dnode-again/847)._
