# Summary of today meeting: things in-progress, upcoming planned features, next meeting

**URL:** https://forum.castle-engine.io/t/summary-of-today-meeting-things-in-progress-upcoming-planned-features-next-meeting/540
**Category:** News
**Created:** [March 5, 2022, 9:14pm UTC](https://forum.castle-engine.io/t/summary-of-today-meeting-things-in-progress-upcoming-planned-features-next-meeting/540 "2022-03-05T21:14:37Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [March 5, 2022, 9:14pm UTC](https://forum.castle-engine.io/t/summary-of-today-meeting-things-in-progress-upcoming-planned-features-next-meeting/540/1 "2022-03-05T21:14:38Z")

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| [![Upcoming physics as behaviors](https://castle-engine.io/wp/wp-content/uploads/2022/03/physics-200x143.png)](https://castle-engine.io/wp/wp-content/uploads/2022/03/physics.png "Upcoming physics as behaviors") |

Thank you all for today’s meeting!

I think it went good, my only regret is that we want to have more participants! To facilitate this, I’m immediately announcing the next meeting, 3 months from now. Reserve the date! 🙂 [Join our Discord](https://castle-engine.io/talk.php) right now and click “_I’m interested_” on the “_2nd Open Meeting for CGE Users and Developers_“.

Summary:

Things in progress:

1. [light-components branch](https://github.com/castle-engine/castle-engine/tree/light-components) by _Michalis_, with lights (point, spot, directional) as components that you can visually add/modify in CGE editor; also more flexibility where lights are cast and received; also [Phong shading](https://github.com/michaliskambi/x3d-tests/wiki/Do-not-confuse-Phong-shading-with-Phong-lighting-model) by default, and limit of lights per shape increased to 64.

2. [physics branch](https://github.com/castle-engine/castle-engine/tree/physics) by _Andrzej Kilijański_, with colliders and rigid body components as behaviors, that you can add and adjust in CGE editor; also auto-size by default for colliders.

3. Testing [GitHub Actions](https://github.com/castle-engine/castle-engine/actions) as another CI tool, in addition to our existing [Jenkins](https://castle-engine.io/cloud_builds_jenkins).

Next plans:

1. Camera and navigation: a few inter-connected new features: 1. camera visible in viewport, 2. design-time and runtime camera and navigation separate, 3. navigate on right-click, like in other game engines (Unity, Unreal).

2. fps\_game – AI using behaviors. Setup whole FPS game in editor. [light-components branch](https://github.com/castle-engine/castle-engine/tree/light-components) actually already has example design how it would look like.

3. Publish CGE as a tool on [Steam](https://store.steampowered.com/).

4. Assign and override materials in CGE editor.

5. CGE 7.0-alpha.2 release ASAP, CGE 7.0 in 2022!

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### Author: ![Carring](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/carring/32/1950_2.png) [@Carring](https://forum.castle-engine.io/u/Carring)
#### Post date: [March 6, 2022, 6:59am UTC](https://forum.castle-engine.io/t/summary-of-today-meeting-things-in-progress-upcoming-planned-features-next-meeting/540/2 "2022-03-06T06:59:17Z")

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@Michalis Thanks for the meeting!  
I think I saw snow through your window room, is that right?  
I have not seen snow this and last Winter and now it’s already Spring again. 🙂

I am new to Discord so during the meeting I was trying out some things but had no microphone. So I tried some typing but could not see an option for that in the meeting.  
Anyway I will be better prepared next time (learn to properly use Discord first) and hope to show some progression on my game (Rescue Island) on next meeting. (I did not know I could share my screen so this was a “wow” option for me).

I share your regret of the number of participants. You are doing a lot of great work and should get more interest and feedback. Maybe the Steam thing will attract some more people.  
🙂

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [March 6, 2022, 1:07pm UTC](https://forum.castle-engine.io/t/summary-of-today-meeting-things-in-progress-upcoming-planned-features-next-meeting/540/3 "2022-03-06T13:07:47Z")

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Thanks for the good words. As for typing, you can just switch to `#general` channel on Discord at any time (your audio will stay connected to `#open_meeting`) and type there during meeting. I will see it:)

I hope we’ll have more participants on next meeting. I have to be better at promoting such events, so that more people know about it:)
