# Slides from my presentation in Köln (Cologne, Germany) today, spoilers about some new engine features

**URL:** https://forum.castle-engine.io/t/slides-from-my-presentation-in-koln-cologne-germany-today-spoilers-about-some-new-engine-features/1385
**Category:** News
**Created:** [October 11, 2024, 6:37pm UTC](https://forum.castle-engine.io/t/slides-from-my-presentation-in-koln-cologne-germany-today-spoilers-about-some-new-engine-features/1385 "2024-10-11T18:37:44Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [October 11, 2024, 6:37pm UTC](https://forum.castle-engine.io/t/slides-from-my-presentation-in-koln-cologne-germany-today-spoilers-about-some-new-engine-features/1385/1 "2024-10-11T18:37:44Z")

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| [![Photo from Cologne -- does this tower remind you something? :)](https://forum.castle-engine.io/uploads/default/original/2X/0/0d34677120ddc3dc719a199b551bb53d4f683dc5.jpeg)](https://castle-engine.io/wp/wp-content/uploads/2024/10/PXL_20241008_153034622-scaled.jpg "Photo from Cologne -- does this tower remind you something? :)") |
| [![TCastleMoveAttack](https://forum.castle-engine.io/uploads/default/original/2X/d/d6d684162088b12b9cf0e14b018d603bb3f9c2ed.png)](https://castle-engine.io/wp/wp-content/uploads/2024/10/move_attack_design_time.png "TCastleMoveAttack") |

I’ve done a presentation about our engine at [FPC & Lazarus meeting](https://www.blaisepascalmagazine.eu/en/fpc-lazarus-meeting-2024-info/) today in Köln, and I think it went really well. I had more time than usual, so after an introduction to the engine, I could go in more depth about some recently added features, including:

- `TCastleComponentFactory` (with some cool improvements announced last [here](https://castle-engine.io/wp/2024/10/04/various-new-features-unused-data-analysis-more-ways-to-set-sound-priority-comfortable-tcastlecomponentfactory-control-quality-of-spheres-cones-etc-copy-url-in-editor-more/), demo usage in [examples/space\_shooter](https://github.com/castle-engine/castle-engine/tree/master/examples/space_shooter).)

- Our new [Steam integration](https://castle-engine.io/steam). More about it in a dedicated news post coming soon!

- Our new (work in progress, but already cool) `TCastleMoveAttack` component, providing out-of-the-box working creatures AI (so they can walk toward a configurable enemy, attack, run scared, die… typical “FPS-game enemy” logic in a ready tweakable component). See also our [roadmap about it](https://castle-engine.io/roadmap#_in_progress_implement_tcastlemoveattack_behavior_use_for_enemies_in_examplesfps_game_and_examplescreatures_behaviors). It’s not yet finished, but it does work (on a [walk-attack-behavior branch](https://github.com/castle-engine/castle-engine/tree/walk-attack-behavior), see new `examples/creature_behaviors` version there). I showed some initial fun and promising results — see the slides below for screenshots!

The [slides from the talk are available here](https://castle-engine.io/cologne2024). They are also embedded below:
