# Shadow maps in 2026?

**URL:** https://forum.castle-engine.io/t/shadow-maps-in-2026/2184
**Category:** Uncategorized
**Created:** [July 15, 2026, 2:19pm UTC](https://forum.castle-engine.io/t/shadow-maps-in-2026/2184 "2026-07-15T14:19:41Z")
**Posts on this page:** 1
**Showing post:** 6

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [August 1, 2026, 11:52pm UTC](https://forum.castle-engine.io/t/shadow-maps-in-2026/2184/6 "2026-08-01T23:52:56Z")

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> [@michalis](#):
>
> Let me finish my current stuff in-progress (1. KHR\_node\_visibility, 2. mouse look on web (on branch [new-pointer-lock](https://github.com/castle-engine/castle-engine/tree/new-pointer-lock) ), 3. something cool for Delphi 🙂 ) and as a next thing → look to finally deal with shadow maps.

Self-reporting, to keep myself honest: I have now

- done AD 1 (KHR\_node\_visibility, [announced](https://castle-engine.io/wp/2026/07/25/toggle-visibility-of-a-group-of-x3d-gltf-nodes/)) and
- done AD 2 (pointer lock on web, announcement on [news](https://castle-engine.io/wp/) will be today).

So there remains only “something for Delphi” (details soon – I want to finish testing first what is possible, before I commit 🙂 ), and then next big thing will be shadow maps. Stay tuned!

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