# Seamless terrain as far as the eye can see

**URL:** https://forum.castle-engine.io/t/seamless-terrain-as-far-as-the-eye-can-see/1865
**Category:** Uncategorized
**Created:** [April 14, 2025, 9:06pm UTC](https://forum.castle-engine.io/t/seamless-terrain-as-far-as-the-eye-can-see/1865 "2025-04-14T21:06:01Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![edj](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/edj/32/1701_2.png) [@edj](https://forum.castle-engine.io/u/edj)
#### Post date: [April 14, 2025, 9:06pm UTC](https://forum.castle-engine.io/t/seamless-terrain-as-far-as-the-eye-can-see/1865/1 "2025-04-14T21:06:01Z")

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I fixed the seams so each tile looks to its neighbor’s edge to fill the gap. Here is a view from the center of a 101x101 tile grid with each tile being up to 121x121 vertices (the extra 1 for the seam). As the tiles are further away their resolution drops to as low as 5x5 (4x4 + the seam). It looks perfect! At the 5m base resolution in my game, this would be a 60x60 km2 area and this view would be seeing 30km away.

 ![e](https://forum.castle-engine.io/uploads/default/original/2X/f/f379db2086d95bdf557df2d471899ea3dcc90805.jpeg)

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### Author: ![edj](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/edj/32/1701_2.png) [@edj](https://forum.castle-engine.io/u/edj)
#### Post date: [April 14, 2025, 9:26pm UTC](https://forum.castle-engine.io/t/seamless-terrain-as-far-as-the-eye-can-see/1865/2 "2025-04-14T21:26:59Z")

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wesilhouette really looks cool on the terrain.

 ![Untitled-1](https://forum.castle-engine.io/uploads/default/original/2X/5/5428f20586bd540a8281b2c5446e401a7dcac7bd.jpeg)

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<div class="post-metadata">

### Author: ![edj](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/edj/32/1701_2.png) [@edj](https://forum.castle-engine.io/u/edj)
#### Post date: [April 14, 2025, 10:26pm UTC](https://forum.castle-engine.io/t/seamless-terrain-as-far-as-the-eye-can-see/1865/3 "2025-04-14T22:26:47Z")

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Mapping the texture coordinates onto a grid image by elevation is also cool…

 ![Untitled-1](https://forum.castle-engine.io/uploads/default/original/2X/3/3cc132f857b074be2a40dd12edd67b464db6d568.jpeg)
