# RawKee Exporter - now exports Skinned HAnim

**URL:** https://forum.castle-engine.io/t/rawkee-exporter-now-exports-skinned-hanim/1896
**Category:** 3D
**Created:** [May 8, 2025, 12:45am UTC](https://forum.castle-engine.io/t/rawkee-exporter-now-exports-skinned-hanim/1896 "2025-05-08T00:45:12Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![aaron](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/aaron/32/2290_2.png) [@aaron](https://forum.castle-engine.io/u/aaron)
#### Post date: [May 8, 2025, 12:45am UTC](https://forum.castle-engine.io/t/rawkee-exporter-now-exports-skinned-hanim/1896/1 "2025-05-08T00:45:12Z")

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Just wanted to let everyone know that the RawKee X3D exporter for Maya now supports HAnim character export for both Skinned and Segmented characters. In fact it even supports export of Animation Studio’s Maya plugin called Advanced Skeleton.

Here’s a screenshot of the export of the Advanced Skeleton example content exported by RawKee.

 ![conan-character-skin-working](https://forum.castle-engine.io/uploads/default/original/2X/8/82ac7adb4d7743c294cb8d4338532087a9dd5372.jpeg)

Links to Advanced Skeleton Conan Example File:

> **[Rigs - AnimationStudios](https://animationstudios.com.au/rigs/)**
>
> Blaze(maya2024)download Powderdownload Samdownload Conandownload Maxdownload Claireedownload Codydownload Tunadownload Chubbydownload Snookdownload MonsterTruckdownload Napoleondownload Creaturedownload BoxCreaturesdownload

Animation is not yet supported, but that is next on my To do list… hope to have animation export working no later than early June.

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### Author: ![yottzumm](https://forum.castle-engine.io/letter_avatar_proxy/v4/letter/y/53a042/32.png) [@yottzumm](https://forum.castle-engine.io/u/yottzumm)
#### Post date: [August 27, 2025, 10:50pm UTC](https://forum.castle-engine.io/t/rawkee-exporter-now-exports-skinned-hanim/1896/2 "2025-08-27T22:50:57Z")

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And apparently it even exports .x3dj! Animation exports look great, Aaron!
