# Many Animations Improvements: glTF, simultaneous anims, view3dscene panel, optimizations

**URL:** https://forum.castle-engine.io/t/many-animations-improvements-gltf-simultaneous-anims-view3dscene-panel-optimizations/84
**Category:** News
**Created:** [June 22, 2019, 1:36am UTC](https://forum.castle-engine.io/t/many-animations-improvements-gltf-simultaneous-anims-view3dscene-panel-optimizations/84 "2019-06-22T01:36:21Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [June 22, 2019, 1:36am UTC](https://forum.castle-engine.io/t/many-animations-improvements-gltf-simultaneous-anims-view3dscene-panel-optimizations/84/1 "2019-06-22T01:36:22Z")

</div>

| [![Exorcist from "The Unholy Society" (www.unholy-society.com)](https://castle-engine.io/wp/wp-content/uploads/2019/06/hawaii_exo_0-200x113.png)](https://castle-engine.io/wp/wp-content/uploads/2019/06/hawaii_exo_0.png "Exorcist from "The Unholy Society" (www.unholy-society.com)") |
| [![Demo of simultaneous animations from glTF](https://castle-engine.io/wp/wp-content/uploads/2019/06/simultaneous_animations-200x117.png)](https://castle-engine.io/wp/wp-content/uploads/2019/06/simultaneous_animations.png "Demo of simultaneous animations from glTF") |

1. Animating transformations (translation, rotation, scale) from the [glTF format](https://castle-engine.io/creating_data_model_formats.php) is supported now.

2. Playing, cross-fading and resetting the animations is now optimized, and exposes some new features. 

3. view3dscene has a new _“Animations”_ panel to test animations comfortably.

4. Fun fact: [this commit](https://github.com/castle-engine/castle-engine/commit/373e71f31e291d370616f0ae2b4bbcf0eac961dd) was one of the most difficult commits to write during this work.
