# iOS improvements: packaging, vibrations

**URL:** https://forum.castle-engine.io/t/ios-improvements-packaging-vibrations/142
**Category:** News
**Created:** [April 26, 2020, 1:17pm UTC](https://forum.castle-engine.io/t/ios-improvements-packaging-vibrations/142 "2020-04-26T13:17:04Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [April 26, 2020, 1:17pm UTC](https://forum.castle-engine.io/t/ios-improvements-packaging-vibrations/142/1 "2020-04-26T13:17:04Z")

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| [![The Unholy Society](https://castle-engine.io/wp/wp-content/uploads/2020/02/eshop-banner-2-200x113.png)](https://castle-engine.io/wp/wp-content/uploads/2020/02/eshop-banner-2.png "The Unholy Society") |

In preparation for [The Unholy Society](https://unholy-society.com/) on iOS…

1. Packaging of textures [specific to given platform](https://castle-engine.io/creating_data_auto_generated_textures.php) by the [build tool](https://github.com/castle-engine/castle-engine/wiki/Build-Tool) has been fixed, to really package only textures useful on given platform.

2. The [build tool](https://github.com/castle-engine/castle-engine/wiki/Build-Tool) `auto-generate-clean` subcommand was improved: by default it cleans only unused files in the `auto_generated` subdirectories. Call the `castle-engine auto-generate-clean --all` to clean all current auto-generated files.

3. [Vibrations on iOS](https://github.com/castle-engine/castle-engine/blob/master/tools/build-tool/data/ios/services/vibrate/README.md) now work.
