# I can't rotate this box

**URL:** https://forum.castle-engine.io/t/i-cant-rotate-this-box/1311
**Category:** 3D
**Created:** [August 25, 2024, 7:48pm UTC](https://forum.castle-engine.io/t/i-cant-rotate-this-box/1311 "2024-08-25T19:48:42Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [August 28, 2024, 8:29am UTC](https://forum.castle-engine.io/t/i-cant-rotate-this-box/1311/2 "2024-08-28T08:29:58Z")

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Thanks for the clear bugreport!

It’s a bug in Castle Game Engine – I noticed it already some time ago. Didn’t fix it yet, though there is a workaround: set `Tablero.InternalMovesPhysicsBodies := true;` at any point (for example in `TViewMain.Start`).

 ![obraz](https://forum.castle-engine.io/uploads/default/original/2X/3/37e2a8c6706e2bdb7ab9df92de1aefaed8767ea8.png)

It occurs when you change transformation of a parent TCastleTransform (`Tablero` in this case) that has children TCastleTransform with rigid bodies.

I will bump the priority of this – we should just fix it, and remove the need for `InternalMovesPhysicsBodies`. I’ll let here know.

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