# GameFromScratch review of Castle Game Engine

**URL:** https://forum.castle-engine.io/t/gamefromscratch-review-of-castle-game-engine/230
**Category:** News
**Created:** [September 29, 2020, 10:38pm UTC](https://forum.castle-engine.io/t/gamefromscratch-review-of-castle-game-engine/230 "2020-09-29T22:38:46Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [September 29, 2020, 10:38pm UTC](https://forum.castle-engine.io/t/gamefromscratch-review-of-castle-game-engine/230/1 "2020-09-29T22:38:46Z")

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| [![hqdefault](https://castle-engine.io/wp/wp-content/uploads/2020/09/hqdefault-200x150.jpg)](https://castle-engine.io/wp/wp-content/uploads/2020/09/hqdefault.jpg "hqdefault") |

_Castle Game Engine_ was reviewed by [GameFromScratch](https://gamefromscratch.com/castle-game-engine-hands-on/)! Watch the video below 🙂

My first reactions:

- I’m extremely happy that a number of good things about the engine (in particular editor, documentation, recent [CGE for Unity](https://github.com/castle-engine/castle-engine/wiki/Castle-Game-Engine-for-Unity-developers) page, support for many platforms and formats) were pointed out. The 12-minute video is packed with information, and most of it is exactly the information I want to emphasize to the new engine users. Which means that overall we’re doing a decent job of communicating “what the engine is all about”, since an “outsider” was able to figure it out and very nicely describe.

- I browsed the comments under the video (wow, \> 12000 views!). It is obvious that having a console port (_Nintendo Switch_) and some actually released games like [The Unholy Society](https://unholy-society.com/) and [Escape from the Universe](https://cat-astrophe-games.party/escape-universe/) (that look pretty, unlike our somewhat ugly examples) is an important factor for many people for judging the engine. So I’m glad we have those, and I’ll keep emphasizing them on our webpages 🙂 

- I lament that there are ~5 seconds when the editor gizmo dragging doesn’t work on the video. That is most probably because the video was recorded right before [we finished gizmos’ implementation](https://castle-engine.io/wp/2020/09/25/editor-gizmos-to-translate-rotate-scale/). Gizmos rock today!

- The author mentioned common [Lazarus](https://www.lazarus-ide.org/) complaint: it opens a _lot_ of windows 🙂 Note that Lazarus has actually since some time a solution to it (it is just not enabled by default): it’s called “anchored design”. To use it, just open in Lazarus a package inside your Lazarus source code: `components/anchordocking/design/anchordockingdsgn.lpk`. Install this package (it will recompile Lazarus) and you have an IDE with docked windows! Much more manageable in my experience, even if still not ideal.
