# Excerpts from WEB-build and Itch.io deploy of CGE Project journey

**URL:** https://forum.castle-engine.io/t/excerpts-from-web-build-and-itch-io-deploy-of-cge-project-journey/2125
**Category:** Uncategorized
**Created:** [February 24, 2026, 11:22pm UTC](https://forum.castle-engine.io/t/excerpts-from-web-build-and-itch-io-deploy-of-cge-project-journey/2125 "2026-02-24T23:22:37Z")
**Posts on this page:** 1
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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [May 12, 2026, 3:30am UTC](https://forum.castle-engine.io/t/excerpts-from-web-build-and-itch-io-deploy-of-cge-project-journey/2125/20 "2026-05-12T03:30:37Z")

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> [@phomm](#):
>
> [Tower-fight by phomm](https://phomm.itch.io/tower-fight?secret=Evr2iLjpvTifjI2YWDWKvVReA) same link to the game
> 
> It works fine! Tried in incognito on chrome and edge on windows to test it fresh, works without any need of clicking something.

For me, your game also plays sound immediately, without the need for any special clicks. Although the audio context is initially suspended (log shows `Web Audio context is suspended....`) but then it just plays immediately. Something / somehow must resume the audio context in your case magically:)

Maybe the `<iframe` with `allow=autoplay...` (I understand this is standard wrapper by [itch.io](http://itch.io)) does the trick?

I’m testing this in FireFox, same browser where e.g. my example [platformer](https://castle-engine.io/web-demos/examples/2d_games/platformer/) requires a click before music is heard.

I guess, kudos to [itch.io](http://itch.io) for wrapping games in HTML that makes it “just work” 🙂

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