# Effekseer (Particle Effect Creation and Runtime) Integration

**URL:** <https://forum.castle-engine.io/t/effekseer-particle-effect-creation-and-runtime-integration/412>\
**Category:** News\
**Created:** [August 22, 2021, 2:16pm UTC](https://forum.castle-engine.io/t/effekseer-particle-effect-creation-and-runtime-integration/412 "2021-08-22T14:16:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)\
**Post date:** [August 22, 2021, 2:16pm UTC](https://forum.castle-engine.io/t/effekseer-particle-effect-creation-and-runtime-integration/412/1 "2021-08-22T14:16:29Z")

</div>

| [![Effekseer particle effect in Castle Game Engine effect](https://castle-engine.io/wp/wp-content/uploads/2021/08/vlcsnap-2021-08-19-00h34m18s455-e1629425210479-200x108.png)](https://castle-engine.io/wp/wp-content/uploads/2021/08/vlcsnap-2021-08-19-00h34m18s455-e1629425210479.png "Effekseer particle effect in Castle Game Engine effect") |
| [![Effekseer particle effect in Castle Game Engine editor](https://castle-engine.io/wp/wp-content/uploads/2021/08/effekseer-editor-200x107.png)](https://castle-engine.io/wp/wp-content/uploads/2021/08/effekseer-editor.png "Effekseer particle effect in Castle Game Engine editor") |
| [![Effekseer particle effect playing in CGE](https://castle-engine.io/wp/wp-content/uploads/2021/08/effekseer-run-200x113.png)](https://castle-engine.io/wp/wp-content/uploads/2021/08/effekseer-run.png "Effekseer particle effect playing in CGE") |
| [![Effekseer editor](https://castle-engine.io/wp/wp-content/uploads/2021/08/effekseer-200x107.png)](https://castle-engine.io/wp/wp-content/uploads/2021/08/effekseer.png "Effekseer editor") |

[Effekseer](https://effekseer.github.io/en/) is a full-featured particle effect creation tool, [open-source](https://github.com/effekseer/Effekseer/), cross-platform and with a [big library of samples](https://effekseer.github.io/en/contribute.html).

Thanks to _Trung Le (Kagamma)_, we can now [easily render Effekseer effects in _Castle Game Engine_](https://github.com/Kagamma/cge-effekseer). The integration uses the very latest Effekseer version (1.61a), and works on both desktop and mobile platforms.

Under the movies, we list detailed usage instructions, so read on 🙂

Usage:

1. Get the [cge-effekseer code](https://github.com/Kagamma/cge-effekseer).

2. Follow the instructions in the [cge-effekseer code](https://github.com/Kagamma/cge-effekseer) README about getting the library — _Precompiled Dynamic Library_ or _Generate dynamic library guidelines_.

3. Test the [demos/TestEffekseer](https://github.com/Kagamma/cge-effekseer/tree/master/demos/TestEffekseer) inside. You will need to copy there the dynamic library of the Effekseer wrapper. For Windows, copy the `libeffekseer.dll`. For Linux, copy the `libeffekseer.so`.

4. Instructions about using it in your own applications are in [cge-effekseer README](https://github.com/Kagamma/cge-effekseer).

5. To create your own effects, use the Effekseer editor and browse their [samples](https://effekseer.github.io/en/contribute.html). The process is independent of _Castle Game Engine_.
