# Editor gizmos improvements: XY movement comfortable for 2D games and 2 important fixes

**URL:** https://forum.castle-engine.io/t/editor-gizmos-improvements-xy-movement-comfortable-for-2d-games-and-2-important-fixes/437
**Category:** News
**Created:** [October 31, 2021, 2:05pm UTC](https://forum.castle-engine.io/t/editor-gizmos-improvements-xy-movement-comfortable-for-2d-games-and-2-important-fixes/437 "2021-10-31T14:05:03Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [October 31, 2021, 2:05pm UTC](https://forum.castle-engine.io/t/editor-gizmos-improvements-xy-movement-comfortable-for-2d-games-and-2-important-fixes/437/1 "2021-10-31T14:05:03Z")

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| [![Gizmo in 2D game](https://castle-engine.io/wp/wp-content/uploads/2021/10/Zrzut-ekranu-z-2021-10-31-04-36-55-200x153.png)](https://castle-engine.io/wp/wp-content/uploads/2021/10/Zrzut-ekranu-z-2021-10-31-04-36-55.png "Gizmo in 2D game") |

We improved behavior of gizmos (for translating, rotating, scaling `TCastleTransform` in the editor):

1. The translation mode is more comfortable for 2D games. When you have typical 2D projection (orthographic, and camera looks along -Z axis) then 

2. Fixed a case when translation may behave a bit crazy when the transformation had both rotation and non-uniform scale applied.

3. Fixed imprecise calculations (that caused the gizmo size to “tremble” sometimes) when using on a scene with large bounding box.
