# Compiling From Sources

**URL:** https://forum.castle-engine.io/t/compiling-from-sources/391
**Category:** News
**Created:** [July 31, 2021, 6:05pm UTC](https://forum.castle-engine.io/t/compiling-from-sources/391 "2021-07-31T18:05:05Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [July 31, 2021, 6:05pm UTC](https://forum.castle-engine.io/t/compiling-from-sources/391/1 "2021-07-31T18:05:05Z")

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| [![Castle Game Engine Editor in Lazarus](https://castle-engine.io/wp/wp-content/uploads/2021/07/Zrzut-ekranu-z-2021-07-31-03-58-38-200x114.png)](https://castle-engine.io/wp/wp-content/uploads/2021/07/Zrzut-ekranu-z-2021-07-31-03-58-38.png "Castle Game Engine Editor in Lazarus") |

Do you want to compile _Castle Game Engine_ yourself, from our [source code](https://github.com/castle-engine/castle-engine/)? As this is the first step toward contributing in the engine development, we can only encourage it 🙂

We now have a **[detailed documentation how to compile CGE from sources yourself](https://castle-engine.io/compiling_from_source.php)**.

And we have a video recording of this process on Linux:
