Nor can not deal with TCastle2DControl, nedujus can someone throw good source code examples for the form Lazarus.
TCastle2DControl is a descendant of
TCastleControlCustom that includes a ready instance of
TCastle2DSceneManager. So you place
TCastle2DControl on a form, and you add scenes to the
procedure TMyForm.FormCreate(...); var MyScene: TCastle2DScene; begin MyScene := TCastle2DScene.Create(Self); MyScene.Load('model.x3d'); MyScene.Translation := Vector3(10, 20, 0); Castle2DControl1.SceneManager.Items.Add(MyScene); end;
Two engine examples that use TCastle2DSceneManager are in engine sources inside
While they don’t use
TCastle2DControl (instead they add TCastle2DSceneManager to a TCastleWindowCustom), but the same things are possible on
Some links to information how to use TCastle2DScene are also on https://github.com/castle-engine/castle-engine/wiki/2D-Games#full-featured-render-using-tcastle2dscene (you’re interested in the links in section " Full-featured: Render using TCastle2DScene").