# CGE overview for Unity developers, example of anisotropic filtering

**URL:** https://forum.castle-engine.io/t/cge-overview-for-unity-developers-example-of-anisotropic-filtering/227
**Category:** News
**Created:** [September 13, 2020, 9:14pm UTC](https://forum.castle-engine.io/t/cge-overview-for-unity-developers-example-of-anisotropic-filtering/227 "2020-09-13T21:14:03Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [September 13, 2020, 9:14pm UTC](https://forum.castle-engine.io/t/cge-overview-for-unity-developers-example-of-anisotropic-filtering/227/1 "2020-09-13T21:14:03Z")

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| [![93006972-4e277e80-f563-11ea-8bb1-34e10888af82](https://castle-engine.io/wp/wp-content/uploads/2020/09/93006972-4e277e80-f563-11ea-8bb1-34e10888af82-200x114.png)](https://castle-engine.io/wp/wp-content/uploads/2020/09/93006972-4e277e80-f563-11ea-8bb1-34e10888af82.png "93006972-4e277e80-f563-11ea-8bb1-34e10888af82") |

1. Inspired by some questions on our Discord, I wrote a page [Castle Game Engine for Unity developers](https://github.com/castle-engine/castle-engine/wiki/Castle-Game-Engine-for-Unity-developers). This documents how various concepts from Unity “map” to _Castle Game Engine_. It may provide an easy start for people already familiar e.g. with Unity.

2. We have a new example [examples/3d\_rendering\_processing/anisotropic\_filtering](https://github.com/castle-engine/castle-engine/tree/master/examples/3d_rendering_processing/anisotropic_filtering) that shows how to activate anisotropic filtering on chosen textures. Anisotropic filtering improves the look of textures that are repeated, and may be visible from far away, under a steep angle. It avoids “blurring” the textures in some cases.

3. Oh and [examples/fonts/html\_text](https://github.com/castle-engine/castle-engine/tree/master/examples/fonts/html_text) has been remade to use CGE editor. This is a general trend, I hope to remake most examples to use editor.
