# Android: Platformer on Google Play, "Pretend Touch Device" option to test mobile behavior on desktop, touch input docs, target API bump, fixes

**URL:** https://forum.castle-engine.io/t/android-platformer-on-google-play-pretend-touch-device-option-to-test-mobile-behavior-on-desktop-touch-input-docs-target-api-bump-fixes/1276
**Category:** News
**Created:** [July 22, 2024, 12:13pm UTC](https://forum.castle-engine.io/t/android-platformer-on-google-play-pretend-touch-device-option-to-test-mobile-behavior-on-desktop-touch-input-docs-target-api-bump-fixes/1276 "2024-07-22T12:13:02Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [July 22, 2024, 12:13pm UTC](https://forum.castle-engine.io/t/android-platformer-on-google-play-pretend-touch-device-option-to-test-mobile-behavior-on-desktop-touch-input-docs-target-api-bump-fixes/1276/1 "2024-07-22T12:13:02Z")

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| [![Platformer on Google Play](https://forum.castle-engine.io/uploads/default/original/2X/f/f8d08d8b2ec6ed0c306e6f00055cb1444d9c0149.png)](https://castle-engine.io/wp/wp-content/uploads/2024/07/Zrzut-ekranu-z-2024-07-21-20-30-48.png "Platformer on Google Play") |

1. We have released our [Platformer game on Google Play](https://play.google.com/store/apps/details?id=io.castleengine.platformer)! It’s a full-featured 2D platformer game, with sources available inside the engine, in [examples/platformer](https://github.com/castle-engine/castle-engine/tree/master/examples/platformer) subdirectory. 

2. New menu item in [editor](https://castle-engine.io/editor) to debug input behavior: _“Run -\> Run Parameters -\> Pretend Touch Device”_. Accompanied by a command-line parameter `--pretend-touch-device`.

3. Extended our [touch input documentation](https://castle-engine.io/touch_input): more about `TCastleTouchNavigation`, mentioned compilation symbols, example using `ApplicationProperties.TouchDevice`.

4. Fixed the check when setting _“Android SDK Location”_ from the editor, because the latest Android SDK may not have `tools` subdirectory.

5. Fixed stopping (from editor) an application running on Android from Unix. Previously, it always left `adb logcat` process in the background, and made a warning about incorrect child id. Now it properly kills `adb logcat`.

6. We bumped the Android target API to 34 (Android 14) [to match the upcoming Google Play requirements](https://support.google.com/googleplay/android-developer/answer/11926878).
