# 2 big features in-progress, and small editor improvements available already

**URL:** https://forum.castle-engine.io/t/2-big-features-in-progress-and-small-editor-improvements-available-already/569
**Category:** News
**Created:** [April 16, 2022, 2:57am UTC](https://forum.castle-engine.io/t/2-big-features-in-progress-and-small-editor-improvements-available-already/569 "2022-04-16T02:57:50Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![michalis](https://forum.castle-engine.io/user_avatar/forum.castle-engine.io/michalis/32/3_2.png) [@michalis](https://forum.castle-engine.io/u/michalis)
#### Post date: [April 16, 2022, 2:57am UTC](https://forum.castle-engine.io/t/2-big-features-in-progress-and-small-editor-improvements-available-already/569/1 "2022-04-16T02:57:50Z")

</div>

| [![System Information](https://castle-engine.io/wp/wp-content/uploads/2022/04/Zrzut-ekranu-z-2022-04-16-04-37-44-200x113.png)](https://castle-engine.io/wp/wp-content/uploads/2022/04/Zrzut-ekranu-z-2022-04-16-04-37-44.png "System Information") |

We have 2 big features in-progress right now:

1. [physics branch, by Andrzej Kilijański](https://github.com/castle-engine/castle-engine/tree/physics), with new features related to physics and more comfortable usage of physics in CGE editor. This includes: 

  - AutoSize for physics colliders,
  - rigid bodies and colliders that can be added and configured using CGE editor,
  - ability to test physics in editor at design-time,
  - API to apply physics forces using Pascal,
  - example behaviors that define persistent forces existing in the world.

2. [new-cameras branch, by Michalis](https://github.com/castle-engine/castle-engine/tree/new-cameras), with new features for cameras, including better camera and navigation in CGE editor. This includes: 

In the meantime, we have small new features in the `master` CGE branch of editor:

1. New menu item _“Help -\> System Information”_ shows 

2. You can select multiple components with _Shift_ in the hierarchy view.

3. The overloaded _“Design”_ menu was split into _“Design”_ and _“Edit”_.
