# Latest

**URL:** https://forum.castle-engine.io/latest.md?page=3

[Latest](https://forum.castle-engine.io/latest.md) · [Categories](https://forum.castle-engine.io/categories.md)

**Page:** 4

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## [December news (unlimited skin joints on shaders, PointProperties), and plans for 2026 (next release, SignPath, better macOS Silicon, shadow maps...)](https://forum.castle-engine.io/t/december-news-unlimited-skin-joints-on-shaders-pointproperties-and-plans-for-2026-next-release-signpath-better-macos-silicon-shadow-maps/2071)

<div class="topic-metadata">

**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 0\
**Last updated:** [December 30, 2025, 3:48pm UTC](https://forum.castle-engine.io/t/december-news-unlimited-skin-joints-on-shaders-pointproperties-and-plans-for-2026-next-release-signpath-better-macos-silicon-shadow-maps/2071 "2025-12-30T15:48:31Z")

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Hello everyone! I hope you have a peaceful time at the end of December and spend it doing what you love — whether it means developing games, or playing games, or just resting (and thinki…

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## [How to get the exposetransforms unde the mouse](https://forum.castle-engine.io/t/how-to-get-the-exposetransforms-unde-the-mouse/2068)

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**Author:** [@BlueIcaro](https://forum.castle-engine.io/u/BlueIcaro)\
**Replies:** 2\
**Last updated:** [December 24, 2025, 12:58pm UTC](https://forum.castle-engine.io/t/how-to-get-the-exposetransforms-unde-the-mouse/2068 "2025-12-24T12:58:47Z")

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Hello, I have this CastleScene, which is a GLB file. This file have some expose transforms How can I know in which transform I clicked?. If I use: if Viewport1.TransformUnderMouse \<\> nil then WritelnLog(Viewport1.Tran…

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## [Animation backwards, ElapsedTime returns strange value](https://forum.castle-engine.io/t/animation-backwards-elapsedtime-returns-strange-value/2069)

<div class="topic-metadata">

**Author:** [@BlueIcaro](https://forum.castle-engine.io/u/BlueIcaro)\
**Replies:** 2\
**Last updated:** [December 24, 2025, 12:36pm UTC](https://forum.castle-engine.io/t/animation-backwards-elapsedtime-returns-strange-value/2069 "2025-12-24T12:36:44Z")

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I am playing an animation forward and backward. To determine the current position of the animation, I use ElapsedTimeInCycle, as I need to move the sprite based on the current frame. I wrote, because I don’t know how to…

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## [Memory use of models](https://forum.castle-engine.io/t/memory-use-of-models/833)

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**Author:** [@edj](https://forum.castle-engine.io/u/edj)\
**Replies:** 8\
**Last updated:** [December 21, 2025, 9:52pm UTC](https://forum.castle-engine.io/t/memory-use-of-models/833 "2025-12-21T21:52:22Z")

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I have acquired a number of low poly animated and rigged animals. They work great except some use dramatically more memory than others. With my free horse, cow, sheep, pig that have no texture maps and about 6 animatio…

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## [\[solved\] Shadow Map not updating from an animated TCastleScene](https://forum.castle-engine.io/t/solved-shadow-map-not-updating-from-an-animated-tcastlescene/2062)

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**Author:** [@Recongalina](https://forum.castle-engine.io/u/Recongalina)\
**Replies:** 6\
**Last updated:** [December 20, 2025, 10:02am UTC](https://forum.castle-engine.io/t/solved-shadow-map-not-updating-from-an-animated-tcastlescene/2062 "2025-12-20T10:02:00Z")

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Hi! I downloaded the latest version of CGE and discovered a problem with the shadow map. For some reason, the shadow from an animated TCastleScene isn’t updating. However, if I add any light source, such as a TCastlePoi…

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## [\[solved\] \[BUG?\] I don't expect Resume of views in stack when I assign Container.View](https://forum.castle-engine.io/t/solved-bug-i-dont-expect-resume-of-views-in-stack-when-i-assign-container-view/2061)

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**Author:** [@phomm](https://forum.castle-engine.io/u/phomm)\
**Replies:** 4\
**Last updated:** [December 18, 2025, 10:36pm UTC](https://forum.castle-engine.io/t/solved-bug-i-dont-expect-resume-of-views-in-stack-when-i-assign-container-view/2061 "2025-12-18T22:36:36Z")

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So here is the situation: I have some views in the stack, and I push/pop /set them when needed. All was good, until I wanted to place some logic to pause/resume, assuming when user sees the view it will start doing some…

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## [\[solved\] Shadows Volume and animated TCastleScene](https://forum.castle-engine.io/t/solved-shadows-volume-and-animated-tcastlescene/2063)

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**Author:** [@Recongalina](https://forum.castle-engine.io/u/Recongalina)\
**Replies:** 2\
**Last updated:** [December 18, 2025, 4:01pm UTC](https://forum.castle-engine.io/t/solved-shadows-volume-and-animated-tcastlescene/2063 "2025-12-18T16:01:46Z")

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Basically, the problem is that Shadow Volume are often displayed incorrectly or not at all for animated TCastleScenes. There is my test: Test\_ShadowVolume\_AnimatedScene.zip (515.3 KB) P.S.: This is a fairly old iss…

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## [Not all objects can receive Shadow Map](https://forum.castle-engine.io/t/not-all-objects-can-receive-shadow-map/2064)

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**Author:** [@Recongalina](https://forum.castle-engine.io/u/Recongalina)\
**Replies:** 2\
**Last updated:** [December 18, 2025, 3:53pm UTC](https://forum.castle-engine.io/t/not-all-objects-can-receive-shadow-map/2064 "2025-12-18T15:53:58Z")

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Hello again. Yes, this is another very old problem… The problem is that when I create an .x3dv scene with lights using a Shadow Map, only objects into the .x3dv file receive shadows. Objects outside the file but within…

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## [Multitextured terrain](https://forum.castle-engine.io/t/multitextured-terrain/2066)

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**Author:** [@phomm](https://forum.castle-engine.io/u/phomm)\
**Replies:** 4\
**Last updated:** [December 16, 2025, 3:41pm UTC](https://forum.castle-engine.io/t/multitextured-terrain/2066 "2025-12-16T15:41:36Z")

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I’m attempting to make multitextured terrain, ideally with smooth blending one texture into another. for now I tried simple thing - two different terrains with a bit different noises/heightmaps and textures are place…

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## [\[solved\] Upgrading view3dscene 3.18.0 to Castle Model Viewer 5.2.0](https://forum.castle-engine.io/t/solved-upgrading-view3dscene-3-18-0-to-castle-model-viewer-5-2-0/2059)

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**Author:** [@serdmann](https://forum.castle-engine.io/u/serdmann)\
**Replies:** 2\
**Last updated:** [December 10, 2025, 7:25am UTC](https://forum.castle-engine.io/t/solved-upgrading-view3dscene-3-18-0-to-castle-model-viewer-5-2-0/2059 "2025-12-10T07:25:33Z")

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Hello, I’m looking for some help… in May 2000 Raymond Tweety, retired former NASA animator, wrote a piece of VRML 2.0 code for the Southwest Mural Project (a joint project of the Peabody Museum at Harvard, the Museum o…

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## [First test of CGE](https://forum.castle-engine.io/t/first-test-of-cge/2057)

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**Author:** [@aboisrame](https://forum.castle-engine.io/u/aboisrame)\
**Replies:** 4\
**Last updated:** [December 9, 2025, 3:52pm UTC](https://forum.castle-engine.io/t/first-test-of-cge/2057 "2025-12-09T15:52:15Z")

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Hello, I did start a little project just for me. Polyhedra are build by code from a text file with coordinates and faces definition. It’s the beginning but thanks to CGE to offer such a powerful API :slight\_smile: Alex…

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## [Using APNG in 2D game](https://forum.castle-engine.io/t/using-apng-in-2d-game/2058)

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**Author:** [@Carring](https://forum.castle-engine.io/u/Carring)\
**Replies:** 4\
**Last updated:** [December 8, 2025, 3:06pm UTC](https://forum.castle-engine.io/t/using-apng-in-2d-game/2058 "2025-12-08T15:06:15Z")

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Is it possible (and then how) to load and play a APNG file as an animation sequence in a TCastleScene? Up until now I use single png files with multiple images in a TCastleScene but it would be awesome if I can just loa…

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## [\[solved\] Joint / bone controlled mesh animation](https://forum.castle-engine.io/t/solved-joint-bone-controlled-mesh-animation/546)

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**Author:** [@DSK](https://forum.castle-engine.io/u/DSK)\
**Replies:** 9\
**Last updated:** [December 3, 2025, 1:33pm UTC](https://forum.castle-engine.io/t/solved-joint-bone-controlled-mesh-animation/546 "2025-12-03T13:33:03Z")

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Is there currently any mechanism to animate a skinned model by programmatically updating bone joint angles? My interest would be to e.g. implement inverse kinematics for accurate walking animation based on foot placemen…

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## [November improvements: huge animation upgrade, guidelines about AI usage, Codeberg mirror, various fixes](https://forum.castle-engine.io/t/november-improvements-huge-animation-upgrade-guidelines-about-ai-usage-codeberg-mirror-various-fixes/2056)

<div class="topic-metadata">

**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 2\
**Last updated:** [December 3, 2025, 1:14pm UTC](https://forum.castle-engine.io/t/november-improvements-huge-animation-upgrade-guidelines-about-ai-usage-codeberg-mirror-various-fixes/2056 "2025-12-03T13:14:59Z")

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We have a few things to report from November. Enjoy 🙂 We have merged a big branch with numerous improvements to our animation handling (skinned animation and other). The important new …

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## [\[solved\] General question before learn more](https://forum.castle-engine.io/t/solved-general-question-before-learn-more/2054)

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**Author:** [@aboisrame](https://forum.castle-engine.io/u/aboisrame)\
**Replies:** 5\
**Last updated:** [December 1, 2025, 2:38pm UTC](https://forum.castle-engine.io/t/solved-general-question-before-learn-more/2054 "2025-12-01T14:38:47Z")

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Hello, I’m discovering CGE and I would like to use it to program a viewer for polyhedron. But I don’t want to load a external file. It is possible to build by code a 3D object if I have all the vertices coordinnates and…

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## [\[solved\] Best option for controlling Skeleton bones?](https://forum.castle-engine.io/t/solved-best-option-for-controlling-skeleton-bones/2027)

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**Author:** [@DiggiDoggi](https://forum.castle-engine.io/u/DiggiDoggi)\
**Replies:** 12\
**Last updated:** [November 24, 2025, 2:05pm UTC](https://forum.castle-engine.io/t/solved-best-option-for-controlling-skeleton-bones/2027 "2025-11-24T14:05:39Z")

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Hello there! To make it (relatively) short, I’m doing a simulation of structural elements of a furniture, and for that one of the important aspects are ergonomics. I have 3d models of humans so I can simulate the person…

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## [\[solved\] Can't unpack Latest release of CGE](https://forum.castle-engine.io/t/solved-cant-unpack-latest-release-of-cge/2052)

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**Author:** [@Recongalina](https://forum.castle-engine.io/u/Recongalina)\
**Replies:** 2\
**Last updated:** [November 22, 2025, 8:05pm UTC](https://forum.castle-engine.io/t/solved-cant-unpack-latest-release-of-cge/2052 "2025-11-22T20:05:59Z")

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Hi all! Today I downloaded the latest release of CGE “castle-engine-7.0-alpha.3.snapshot-win64-x86\_64.zip” from Release Latest release of Castle Game Engine (Auto-Updated Snapshot) · castle-engine/castle-engine · GitHub …

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## [Small tool to import Unity sprites 2D](https://forum.castle-engine.io/t/small-tool-to-import-unity-sprites-2d/2049)

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**Author:** [@BlueIcaro](https://forum.castle-engine.io/u/BlueIcaro)\
**Replies:** 2\
**Last updated:** [November 16, 2025, 3:44pm UTC](https://forum.castle-engine.io/t/small-tool-to-import-unity-sprites-2d/2049 "2025-11-16T15:44:57Z")

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Hello, I wrote this small tool to read meta files from Unity and the png file, and extract all sprites in Png format. So You add easy to your CGE Meta files, have information about the sprites that are in the atlas fi…

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## [Various October Improvements - VS Code and VS Codium, Google Play 16k requirement, Nintendo Switch update](https://forum.castle-engine.io/t/various-october-improvements-vs-code-and-vs-codium-google-play-16k-requirement-nintendo-switch-update/2044)

<div class="topic-metadata">

**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 0\
**Last updated:** [November 2, 2025, 8:20am UTC](https://forum.castle-engine.io/t/various-october-improvements-vs-code-and-vs-codium-google-play-16k-requirement-nintendo-switch-update/2044 "2025-11-02T08:20:00Z")

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We released a new version (1.6) of our extension to integrate with VS Code: We fixed how it detects OS on win64. This in turn fixes Code Completion, jumping to declaration and other LSP features on Win64. …

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## [Note: forum server went through small change today, everything should be fully functional again](https://forum.castle-engine.io/t/note-forum-server-went-through-small-change-today-everything-should-be-fully-functional-again/2043)

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**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 0\
**Last updated:** [October 26, 2025, 12:27am UTC](https://forum.castle-engine.io/t/note-forum-server-went-through-small-change-today-everything-should-be-fully-functional-again/2043 "2025-10-26T00:27:54Z")

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A maintenance note to our forum users: the server hosting our forum went through a small change today (and was offline for ~2 hours). In short, the change should be invisible to you and everything should now work as it d…

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## [KTX support improvements, ability to load images faster](https://forum.castle-engine.io/t/ktx-support-improvements-ability-to-load-images-faster/2042)

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**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 0\
**Last updated:** [October 25, 2025, 5:07pm UTC](https://forum.castle-engine.io/t/ktx-support-improvements-ability-to-load-images-faster/2042 "2025-10-25T17:07:23Z")

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Our support for the KTX image format was greatly improved, to make it the best format for images (in some cases — when you don’t care about image size on disk, but care about loading time). Note that the pos…

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## [\[solved\] How to build examples\\network\\tcp\_connection\\server](https://forum.castle-engine.io/t/solved-how-to-build-examples-network-tcp-connection-server/2041)

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**Author:** [@pascalboy](https://forum.castle-engine.io/u/pascalboy)\
**Replies:** 2\
**Last updated:** [October 21, 2025, 12:52pm UTC](https://forum.castle-engine.io/t/solved-how-to-build-examples-network-tcp-connection-server/2041 "2025-10-21T12:52:51Z")

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How to install Indy in FPCUPdeluxe? in delphi ,build(examples\\network\\tcp\_connection\\server) is ok! delphi installed indy! in lazarus,this code is build and test run ok! FPCUPdeluxe lazarus installed indy! ----------…

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## [My First FPS Map Made in Blender](https://forum.castle-engine.io/t/my-first-fps-map-made-in-blender/2040)

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**Author:** [@hal09](https://forum.castle-engine.io/u/hal09)\
**Replies:** 1\
**Last updated:** [October 19, 2025, 9:31am UTC](https://forum.castle-engine.io/t/my-first-fps-map-made-in-blender/2040 "2025-10-19T09:31:30Z")

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Hi everyone! I’m new to Blender and wanted to share this small FPS map I made. It’s created by combining several free models from Sketchfab, and it can be used for a shooter-style game — something similar to PUBG. …

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## [Obfuscation of code and assets](https://forum.castle-engine.io/t/obfuscation-of-code-and-assets/741)

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**Author:** [@mokatun](https://forum.castle-engine.io/u/mokatun)\
**Replies:** 12\
**Last updated:** [October 18, 2025, 10:56pm UTC](https://forum.castle-engine.io/t/obfuscation-of-code-and-assets/741 "2025-10-18T22:56:35Z")

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hello everyone, I am just starting with Castle Game Engine and Pascal! A new language I am willing to learn :sweat\_smile: I have one question before diving deeper with the engine (I have followed the documentation code…

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## [Demo how to distribute web application with encrypted data](https://forum.castle-engine.io/t/demo-how-to-distribute-web-application-with-encrypted-data/2039)

<div class="topic-metadata">

**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 0\
**Last updated:** [October 18, 2025, 10:07pm UTC](https://forum.castle-engine.io/t/demo-how-to-distribute-web-application-with-encrypted-data/2039 "2025-10-18T22:07:06Z")

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We present a demo showing how you can keep your web application data encrypted (with decryption key embedded in your application code). By default, when you build a web application, the data is packed into a…

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## [Question about .castle-image format](https://forum.castle-engine.io/t/question-about-castle-image-format/2038)

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**Author:** [@DiggiDoggi](https://forum.castle-engine.io/u/DiggiDoggi)\
**Replies:** 2\
**Last updated:** [October 18, 2025, 8:20pm UTC](https://forum.castle-engine.io/t/question-about-castle-image-format/2038 "2025-10-18T20:20:59Z")

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Hello there! I haven’t had a chance to download and test the “Skinned animation on GPU” branch yet. However, form a rather quick look I see the introduction of .castle-image. My question #1 is: Does this file format sa…

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## [Parallax texture model](https://forum.castle-engine.io/t/parallax-texture-model/2035)

<div class="topic-metadata">

**Author:** [@Maksim2025](https://forum.castle-engine.io/u/Maksim2025)\
**Replies:** 5\
**Last updated:** [October 15, 2025, 2:29pm UTC](https://forum.castle-engine.io/t/parallax-texture-model/2035 "2025-10-15T14:29:00Z")

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Hi. How can I add a parallax texture to a model using the engine? Or is it possible to add it via Blender?

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## [The water is as shown in the screenshot](https://forum.castle-engine.io/t/the-water-is-as-shown-in-the-screenshot/2036)

<div class="topic-metadata">

**Author:** [@Maksim2025](https://forum.castle-engine.io/u/Maksim2025)\
**Replies:** 1\
**Last updated:** [October 14, 2025, 8:52pm UTC](https://forum.castle-engine.io/t/the-water-is-as-shown-in-the-screenshot/2036 "2025-10-14T20:52:38Z")

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Hi. How do I add water like in the screenshot below? I didn’t find it in the documentation about water.

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## [Third-party animation](https://forum.castle-engine.io/t/third-party-animation/2033)

<div class="topic-metadata">

**Author:** [@Maksim2025](https://forum.castle-engine.io/u/Maksim2025)\
**Replies:** 1\
**Last updated:** [October 13, 2025, 11:16am UTC](https://forum.castle-engine.io/t/third-party-animation/2033 "2025-10-13T11:16:28Z")

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Hello. How can I add animation from the Mixamo to the character in the engine itself? I downloaded some animations for the character, I need to upload them through the engine. Is there anything similar to Unity’s Mecanim…

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## [\[solved\] Word Loading is repeated in the unit castledownload\_asynchronous.inc in the procedure TCastleDownload.Start](https://forum.castle-engine.io/t/solved-word-loading-is-repeated-in-the-unit-castledownload-asynchronous-inc-in-the-procedure-tcastledownload-start/1871)

<div class="topic-metadata">

**Author:** [@hal09](https://forum.castle-engine.io/u/hal09)\
**Replies:** 1\
**Last updated:** [October 4, 2025, 2:19pm UTC](https://forum.castle-engine.io/t/solved-word-loading-is-repeated-in-the-unit-castledownload-asynchronous-inc-in-the-procedure-tcastledownload-start/1871 "2025-10-04T14:19:29Z")

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Hellow whene use LogAllLoading and load Something i have log like this Loading: Loading “file …” word Loading is repeated castledownload\_asynchronous.inc at TCastleDownload.Start if LogAllLoading then Writel…

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