News


Topic Replies Activity
About the News category 1 January 12, 2019
Remote logging sample, TestFairy integration on Android and iOS 1 February 2, 2020
What is gamma correction, and thoughts about how it will find it's way in future CGE and X3D 1 January 25, 2020
Convert to X3D (from glTF, OBJ, STL, Collada, ...) and change X3D encodings using online Castle Game Engine converter 1 January 10, 2020
Animating by mesh deformation in Spine, physics spiral of death avoidance, examples and manual upgrades 1 January 5, 2020
Big engine plans for 2020, Trello boards, X3D PBR 1 December 30, 2019
Last refactor before CGE 7.0 release: Say hello to TCastleViewport and TCastleWindowBase, say goodbye to TCastleSceneManager and TCastleWindow 1 December 29, 2019
Bumpcars-2019 - gamejam racing game by Rafael Campos 1 December 23, 2019
Engine improvements: GtkGLExt no longer used, new TCastleInspectorControl, loading optimizations, TwoSidedMaterial node 1 December 15, 2019
Bricks Color Pick - free Android game made using Castle Game Engine 1 December 5, 2019
Engine improvements - Spine improvements, dragging demo, package formats 1 November 24, 2019
Huge Camera and Navigation Improvements - Thank You Patrons! 1 November 19, 2019
Triggers (detecting collisions) and physics settings 1 November 2, 2019
Numerous optimizations and dynamic batching 1 October 13, 2019
Configurable FPC and Lazarus location in the editor 1 October 9, 2019
Big improvements to camera API coming soon, and check out our game on Nintendo Switch 1 September 14, 2019
ImageBackground node, Android SDK version bump to 28, Andrzej articles about monotonic clock on Android, FPC 3.3.1 updates 1 September 7, 2019
Castle Game Engine on Raspberry Pi 1 August 25, 2019
Streaming sound tracks, FMOD linking improved 1 August 18, 2019
ASTC texture compression, progress of engine Delphi compatibility 1 August 11, 2019
Improvements to AdMob service, list of engine features added since last release, and more articles about CGE from Andrzej Kilijański 1 July 26, 2019
Localization improvements (and a Japanese version of "Escape from the Universe") 1 July 21, 2019
Many Animations Improvements: glTF, simultaneous anims, view3dscene panel, optimizations 1 June 22, 2019
Physics collision detection and new properties 1 June 15, 2019
May Engine Features - FMOD, warmup cache, FpMake and InstantFPC docs... 1 May 30, 2019
New sound features: alternative backends, new demo, aliases 1 April 29, 2019
Castle Game Engine 6.5 "Beta" available for download, many editor and release improvements 1 April 28, 2019
Engine news (6.5 release snapshots, improvements to editor, TCastleWindowBase, joysticks and more) 1 March 31, 2019
Castle Game Engine supports Nintendo Switch! 5 March 27, 2019
Facebook and AppsFlyer integration on Android 1 February 23, 2019