About the News category
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1
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January 12, 2019
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Bricks Color Pick - free Android game made using Castle Game Engine
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1
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December 5, 2019
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Engine improvements - Spine improvements, dragging demo, package formats
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1
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November 24, 2019
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Huge Camera and Navigation Improvements - Thank You Patrons!
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1
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November 19, 2019
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Triggers (detecting collisions) and physics settings
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1
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November 2, 2019
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Numerous optimizations and dynamic batching
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1
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October 13, 2019
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Configurable FPC and Lazarus location in the editor
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1
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October 9, 2019
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Big improvements to camera API coming soon, and check out our game on Nintendo Switch
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1
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September 14, 2019
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ImageBackground node, Android SDK version bump to 28, Andrzej articles about monotonic clock on Android, FPC 3.3.1 updates
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1
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September 7, 2019
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Castle Game Engine on Raspberry Pi
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1
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August 25, 2019
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Streaming sound tracks, FMOD linking improved
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1
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August 18, 2019
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ASTC texture compression, progress of engine Delphi compatibility
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1
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August 11, 2019
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Improvements to AdMob service, list of engine features added since last release, and more articles about CGE from Andrzej Kilijański
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1
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July 26, 2019
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Localization improvements (and a Japanese version of "Escape from the Universe")
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1
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July 21, 2019
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Many Animations Improvements: glTF, simultaneous anims, view3dscene panel, optimizations
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1
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June 22, 2019
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Physics collision detection and new properties
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1
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June 15, 2019
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May Engine Features - FMOD, warmup cache, FpMake and InstantFPC docs...
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1
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May 30, 2019
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New sound features: alternative backends, new demo, aliases
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1
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April 29, 2019
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Castle Game Engine 6.5 "Beta" available for download, many editor and release improvements
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1
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April 28, 2019
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Engine news (6.5 release snapshots, improvements to editor, TCastleWindowBase, joysticks and more)
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1
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March 31, 2019
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Castle Game Engine supports Nintendo Switch!
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5
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March 27, 2019
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Facebook and AppsFlyer integration on Android
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1
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February 23, 2019
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Android improvements - shadow maps, 64-bit support, upgrades and fixes
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1
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February 22, 2019
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Documentation improvements
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1
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February 21, 2019
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Sprite Demo from Valter Buccina
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1
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February 20, 2019
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New rendering capabilities
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1
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February 19, 2019
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New Forum
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1
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February 18, 2019
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New user interface capabilities
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1
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February 17, 2019
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Using Castle Game Engine with Docker
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1
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February 16, 2019
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Strategy Game Demo using CGE and Tiled
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1
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January 12, 2019
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