# Editor

**URL:** https://forum.castle-engine.io/c/editor/10.md

[Latest](https://forum.castle-engine.io/latest.md) · [Categories](https://forum.castle-engine.io/categories.md)

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## [About the Editor category](https://forum.castle-engine.io/t/about-the-editor-category/607)

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**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 0

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Using CGE editor to design your games.

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## [Why my shadows not work?](https://forum.castle-engine.io/t/why-my-shadows-not-work/2190)

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**Author:** [@Noiecity](https://forum.castle-engine.io/u/Noiecity)\
**Replies:** 4\
**Last updated:** [August 2, 2026, 4:41pm UTC](https://forum.castle-engine.io/t/why-my-shadows-not-work/2190 "2026-08-02T16:41:55Z")

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I’m starting to use the Castle game engine, and one of the reasons I wanted to use it was for its shadows. The reference cube works, but why doesn’t any geometry I load cast its shadow? I don’t understand. I’ve tried …

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## [Idea for (new) generic version of CastleComponentFactory](https://forum.castle-engine.io/t/idea-for-new-generic-version-of-castlecomponentfactory/2166)

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**Author:** [@phomm](https://forum.castle-engine.io/u/phomm)\
**Replies:** 5\
**Last updated:** [July 1, 2026, 11:47am UTC](https://forum.castle-engine.io/t/idea-for-new-generic-version-of-castlecomponentfactory/2166 "2026-07-01T11:47:31Z")

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playing with new ways of defining data/props of components for the project(s) I came again to a burden of messing with “AssociateReference”/template when loading components from Factory, it always blew my mind, but some…

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## [\[solved\] Compile and Run Issue](https://forum.castle-engine.io/t/solved-compile-and-run-issue/2167)

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**Author:** [@forthlisp](https://forum.castle-engine.io/u/forthlisp)\
**Replies:** 3\
**Last updated:** [June 26, 2026, 7:15pm UTC](https://forum.castle-engine.io/t/solved-compile-and-run-issue/2167 "2026-06-26T19:15:39Z")

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Hello, I am using the castle engine on Void linux. I am trying to compile the default empty program and it results in the following errors: Warning: “crtbegin.o” not found, this will probably cause a linking failure W…

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## [Error compilling CGE Editor on Windows 11](https://forum.castle-engine.io/t/error-compilling-cge-editor-on-windows-11/1491)

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**Author:** [@NiunioMartinez](https://forum.castle-engine.io/u/NiunioMartinez)\
**Replies:** 15\
**Last updated:** [April 4, 2025, 9:22am UTC](https://forum.castle-engine.io/t/error-compilling-cge-editor-on-windows-11/1491 "2025-04-04T09:22:26Z")

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Now I’m on Windows 11 trying to re-compile the editor (version 7.0-alpha3.snapshot) with custom components but it ends with this error (and a few related more): C:\\prog\\motores\\CastleGameEngine\\tools\\common-code\\toolma…

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## [Option to hide or show the hint](https://forum.castle-engine.io/t/option-to-hide-or-show-the-hint/1438)

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**Author:** [@Didi](https://forum.castle-engine.io/u/Didi)\
**Replies:** 4\
**Last updated:** [November 25, 2024, 8:21am UTC](https://forum.castle-engine.io/t/option-to-hide-or-show-the-hint/1438 "2024-11-25T08:21:48Z")

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I have a suggestion: Is it possible to implement an option for the editor-user to hide or show the hint for the hierarchy-box and the files? If the hint pops up you have to move the mouse outside of the box to make it …

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## [Project templates](https://forum.castle-engine.io/t/project-templates/1214)

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**Author:** [@NiunioMartinez](https://forum.castle-engine.io/u/NiunioMartinez)\
**Replies:** 8\
**Last updated:** [July 14, 2024, 11:46am UTC](https://forum.castle-engine.io/t/project-templates/1214 "2024-07-14T11:46:30Z")

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I was playing with CGE again and I want to propose new project templates. My proposal is to refit the indentation, rephrase comments, apply Borland/Embarcadero Codibg Style guide to identifiers and use more verbose code…

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## [GLIBC\_2.34' not found](https://forum.castle-engine.io/t/glibc-2-34-not-found/906)

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**Author:** [@BlueIcaro](https://forum.castle-engine.io/u/BlueIcaro)\
**Replies:** 3\
**Last updated:** [September 23, 2023, 8:57pm UTC](https://forum.castle-engine.io/t/glibc-2-34-not-found/906 "2023-09-23T20:57:33Z")

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Hello, I downloaded the last zip from github, and i got the following error when I lunch the editor. ./castle-editor: /lib/x86\_64-linux-gnu/libc.so.6: version \`GLIBC\_2.34’ not found (required by ./castle-editor) I us…

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## [Changing MainView](https://forum.castle-engine.io/t/changing-mainview/856)

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**Author:** [@BlueIcaro](https://forum.castle-engine.io/u/BlueIcaro)\
**Replies:** 3\
**Last updated:** [July 13, 2023, 5:51am UTC](https://forum.castle-engine.io/t/changing-mainview/856 "2023-07-13T05:51:20Z")

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Hello, I my proyect I have many Views. For example Main Menu etc… Default, the project starts with Main view. But How Can I change this?. How can I do to start with Menu, for example? Thanks /BlueIcaro

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## [How to know if a component is selected in the editor?](https://forum.castle-engine.io/t/how-to-know-if-a-component-is-selected-in-the-editor/690)

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**Author:** [@KumurTash](https://forum.castle-engine.io/u/KumurTash)\
**Replies:** 7\
**Last updated:** [December 6, 2022, 5:24am UTC](https://forum.castle-engine.io/t/how-to-know-if-a-component-is-selected-in-the-editor/690 "2022-12-06T05:24:19Z")

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I am working on a new component. I need to know if it is selected in the editor. Now I do this: ........ TMyComponent= class (TCastleScene) ......... procedure TMyComponent.Update(const SecondsPassed: Single; var Remove…

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## [Editor features ideas](https://forum.castle-engine.io/t/editor-features-ideas/660)

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**Author:** [@AveryCTF](https://forum.castle-engine.io/u/AveryCTF)\
**Replies:** 2\
**Last updated:** [October 14, 2022, 12:54am UTC](https://forum.castle-engine.io/t/editor-features-ideas/660 "2022-10-14T00:54:48Z")

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I’ve noticed some things in the editor that would be a big convenience, especially as a new user learning the engine. I think these would probably be not too difficult as they are mostly small changes/additions, and I di…
