# Creating data (models, textures...)

**URL:** https://forum.castle-engine.io/c/creating-data-assets-models/17.md

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## [About the Creating data (models, textures...) category](https://forum.castle-engine.io/t/about-the-creating-data-models-textures-category/614)

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**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 0

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Creating data (models, textures…), in 3D or 2D, for CGE games.

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## [Prerendered cut-scene](https://forum.castle-engine.io/t/prerendered-cut-scene/2194)

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**Author:** [@EvSpecialProjects](https://forum.castle-engine.io/u/EvSpecialProjects)\
**Replies:** 1\
**Last updated:** [August 23, 2026, 10:50pm UTC](https://forum.castle-engine.io/t/prerendered-cut-scene/2194 "2026-08-23T22:50:25Z")

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Hello! I have maybe a strange question, but can I add video in my scene in any way? Like prerended cut-scene…

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## [Problem creating a TCastleScene by code](https://forum.castle-engine.io/t/problem-creating-a-tcastlescene-by-code/1852)

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**Author:** [@NiunioMartinez](https://forum.castle-engine.io/u/NiunioMartinez)\
**Replies:** 3\
**Last updated:** [April 4, 2025, 7:44pm UTC](https://forum.castle-engine.io/t/problem-creating-a-tcastlescene-by-code/1852 "2025-04-04T19:44:25Z")

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I’m playing with the example in Writing Code To Modify Scenes And Transformations. I 'm trying to create a scene from code using an old OpenGL 1.1 program I wrote time ago. The problem is that I was using GL\_TRIANGLES …

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## [Gameviewmain.pas(177,1) Warning: Symbol "TRigidBody" is deprecated: "use TCastleRigidBody"](https://forum.castle-engine.io/t/gameviewmain-pas-177-1-warning-symbol-trigidbody-is-deprecated-use-tcastlerigidbody/850)

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**Author:** [@BlueIcaro](https://forum.castle-engine.io/u/BlueIcaro)\
**Replies:** 4\
**Last updated:** [July 6, 2023, 6:42pm UTC](https://forum.castle-engine.io/t/gameviewmain-pas-177-1-warning-symbol-trigidbody-is-deprecated-use-tcastlerigidbody/850 "2023-07-06T18:42:45Z")

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Hello, I playing with Collision, and I wrote this code type { TLeft } TLeft = class(TCastleBehavior) private Stop: boolean; public constructor Create(AOwner: TComponent); override; procedure Update(const SecondsP…

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## [Polygons count for lightweight game](https://forum.castle-engine.io/t/polygons-count-for-lightweight-game/687)

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**Author:** [@Noscow](https://forum.castle-engine.io/u/Noscow)\
**Replies:** 2\
**Last updated:** [December 3, 2022, 11:48am UTC](https://forum.castle-engine.io/t/polygons-count-for-lightweight-game/687 "2022-12-03T11:48:03Z")

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Good day! With you help, I made core of game scene. Now I want to make some 3D models instead of sprites. But my goal is light game for computers with 2-4 Gb RAM and old video cards, so the question is: how many polygon…

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## [Creation of sprite 3D scenes](https://forum.castle-engine.io/t/creation-of-sprite-3d-scenes/671)

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**Author:** [@Noscow](https://forum.castle-engine.io/u/Noscow)\
**Replies:** 6\
**Last updated:** [October 30, 2022, 3:44pm UTC](https://forum.castle-engine.io/t/creation-of-sprite-3d-scenes/671 "2022-10-30T15:44:25Z")

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Good day everyone. I want to make 3D scenes for game world regions, which will be constructed in game process. Because it will be my first experience, i want to ask about possible nuances, which i can meet. Player posi…

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## [Texture Compression Tools - integrate in CGE](https://forum.castle-engine.io/t/texture-compression-tools-integrate-in-cge/475)

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**Author:** [@michalis](https://forum.castle-engine.io/u/michalis)\
**Replies:** 3\
**Last updated:** [December 16, 2021, 11:36am UTC](https://forum.castle-engine.io/t/texture-compression-tools-integrate-in-cge/475 "2021-12-16T11:36:41Z")

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Let’s talk about integrating more 3rd-party texture compression tools in CGE. The goal is to make some necessary tools for Auto-generated compressed and scaled textures | Creating Game Data | Castle Game Engine be av…
